In order to celebrate Black Friday with you, we have some awesome deals on our products, like 30% discount on all our PDFs on DriveThruRPG as well as 30% on all printed books at Modiphius. The discount will last until midnight on Cyber Monday!
The new adventure On the Trail of the Gods by authors J.C. Clements, Esq., Frank Frey, and Shane Ivey, Esq. is now available as PDF.
“Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation about visitors from other worlds to Earth as early as the prehistoric times of mankind. Archaeologist Alastair Whitman believes he has found proof. The characters are invited to join the Glasgow International Exhibition in 1888 where they can learn about the latest technological inventions and even meet celebrities like Nicola Tesla. When the exhibition receives threats, they realize that Whitman’s discovery might be an explosive issue: Not just scientists are interested in it, and the characters have to take care that this knowledge does not fall into the wrong hands.
This adventure is set on Earth, especially in Glasgow (Scotland), Egypt, and the Sudan. The characters will journey through the Sudan where they will have to beware many dangers, such as the followers of the Mahdi, who are fighting about his succession. A long journey up the Nile will take them into currently unstable territories where the characters will be on their own. Will they choose the right company? Will they achieve the rescue of Whitman and escape his persecutors? The characters will learn the answer On the Trail of the Gods.
The adventurers can be of any nationality, even if the starting point of this journey is set in Scotland. The events in this adventure challenge various archetypes, especially Academics, Discoverers, Reporters, Scientists, and Soldiers, but other adventurous characters will be just as useful.”
On the Trail of the Gods is now available as PDF for $5.00 via DriveThruRPG. A printed version of the adventure will be available next year.
London Bridge Has Fallen Down
The Space: 1889 adventure London Bridge Has Fallen Down by Kieran Turley is now available in stores!
“Mylarkt—Mars’ oldest city, home to a proud and fading race. But that pride masks a rot festering in the cracks of the city’s decay, an underworld teeming with smuggled goods and ancient artifacts sold at the behest of local crime lords to be shipped out along the ancient canals of which the city’s founders were pioneers—or so the inhabitants claim.
No sane Earthman would enter this pit of iniquity willingly—but who can refuse the request of a grieving noblewoman? Lady Edith Tillington is mourning her husband, a scientist in her Majesty’s service, who crashed in the desert onboard an ether flyer called London Bridge. She is now in need of bold, Mars-proven adventurers willing to help her recover the remains of her late husband. The characters arrive at the ancient Martian city only to find themselves at the very heart of the city’s quarrels, with the colonial powers, local smugglers, assassins, and the ruling elite of Mylarkt all playing out their own selfish schemes. In a wild chase, they will find themselves forced to make their way deep into the Isidis Desert, where they will be confronted with the best kept secret of the Empire!
This adventure includes a detailed description of the city of Mylarkt, including a city map, with additional locations, factions, and thrilling plot hooks providing inspiration for further adventures in and around Mylarkt, a city with a long history and powerful interests at play.”
London Bridge Has Fallen Down is now available in print for $10.99 / £7.99at our retail partner MODIPHIUS or available via any other retailer. A PDF version of London Bridge Has Fallen Down is available for $ 5.00 at Drivethrurpg.com.
The Fate of Angahiaa
The Fate of Angahiaa by Niklas Forreiter is a brand new 64-pages adventure set on Mars:
“Mars and its city states are the most important concerns of Earth’s colonial politics. Liftwood is a critical, highly sought after resource, and not all nations have equal access to it. But the Martians are playing their own games and seek to use their contacts with the humans for their own plans.
The Canal Prince of the small Martian city-state of Angahiaa seeks to expand its power through a trade treaty with the German Empire. But other groups within the city do not want any human influences, while others seek power over the city themselves and will use the foreigners for their own schemes.
The player characters forming the German delegation are drawn into the midst of the battles and intrigues for power in the city. They must maneuver between the decadent Canal Prince, his enemies in the nobility and guilds, as well as the priests, the slaves, and the Hill Martians of the surrounding valleys, to find friends and allies.
The player characters can greatly influence—the Fate of Angahiaa.”
The Fate of Angahiaa is now available as PDF for $ 8.50 at Drivethrurpg.com.
The first Space: 1889 planet sourcebook Venus is now available in print. On 176 pages, this supplement entails everything you need to know about the Morning Star, including information on all major colonies and settlements, a detailed description of Lizardmen biology, tribes and culture, Venusian creatures, and new rules for developing and applying chemicals. Furthermore you will find new equipment, additional Talents and Motivations, sample characters and tips and advice on how to play adventures on Venus.
“From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star to be a deadly Garden of Eden. The first expeditions entered a world resembling an Earth 150 million years past. Steaming jungles, treacherous swamps, and stormy oceans cover its surface. Giant dinosaurs dominate the planet, and in the midst of these primeval beasts, strange and alien Lizard-man peoples fight for survival. Despite its hostile nature, thousands of human colonists have already been lured to Venus, searching for resources, treasures, new territories and more …
With this source book you and your fellow players can now plunge into the “green hell” of the Morning Star! Try your luck as a soldier-of-fortune in the pioneer settlements and the wilderness of Venus. Or perhaps as a scientist, exploring the wonders of a new world. As a colonist you can create a new home far away from Mother Earth. As a secret agent you might want to intervene in the dangerous and bloody game of the great powers. Or you can choose to play a Venusian warrior defending his homeland against the cold, emotionless invaders from beyond space. It’s up to you!
The deadly swamps of the Morning Star await you!”
The Space: 1889 adventure The Strange Land, written by Gareth Hanrahan, is now available in print!
“Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam.Hithe who shows the orphaned child off to entertain his curious guests during his illustrious dinner parties. Not only does Kime come from a foreign planet, he also has a most extraordinary talent: his lifting gland is rudimentarily functional, allowing him to levitate in the air – although exhausting him visibly.
At one of these dinner parties, the adventurers have the pleasure to meet this remarkable Martian. However, the boy disappears the same night and it is up to the player characters to search for him immediately. Their first trace leads them to a dubious travelling circus and in the end, the adventurers find themselves on the frontlines in the London dockworkers’s strike.
In part two, the player characters can choose to meet Kime again on Mars. Hired by a British officer in Parhoon, the adventurers are now involved in a conflict between the local potentate and the former orphan boy Kime who in the meantime has become a figurehead of the Martian canal workers. The British colonial power has, of course, its own interests.”
The adventure is also available with Savage Worlds rules: The Strange Land (Savage Worlds edition) print version or PDF
Since inventors Edison and Armstrong set out on their first journey to Mars in 1870, mankind has been enthused by the worlds lying beyond the Ether, and nations and enterprises, inventors and explorers have ventured into the depths of space. German inventor Elke Eggers, however, has no interest in going up. Driven by her memories of the fantastic tales her grandfather Ansgar used to tell her about underground civilizations, she has dedicated her life to seeking ways to voyage underground and find the mysterious City at the Center of the Earth.
This adventure is set on Earth and—in particular—inside it. On an adventurous journey à la Jules Verne’s Journey to the Center of the Earth and in particular Edgar Rice Burrough’s Pellucidar novels, the characters join Elke Eggers in her giant Mole Drill, digging its way towards the Earth’s core. But sabotage and unknown threats make the voyage challenging and dangerous. Will they reach the mysterious city Elke Egger is convinced exists down there? And if so, which mysteries and secrets await the adventurers there? What creatures live in the gigantic caverns deep down in the center of the Earth? And, where do the inhabitants—and possibly even builders—of this ‘World beneath the World’ come from?
The adventurers can be of any nationality, even if the starting point of the journey is set in the German Empire. The events in this adventure challenge various character archetypes with tasks matching their expertise: Academics, Scientists, and Explorers are best suited for this endeavor, of course, but Engineers, Mechanics, or Soldiers will be useful as well.
Also, the two adventures Nocturne in the City of Lights and London Bridge has Fallen Down are now available with Savage Worlds rules (both PDF)!
All three adventures are now available as PDF for $5.00 via DriveThruRPG:
One reprint, one new supplement and the dice set are available now!
Core Rules Reprint
After being out of print for some time, the Space: 1889 Core Rulebook is finally in stock again!
Marvels of Mars
Furthermore, the 80-page source book Marvels of Mars is now available via normal retail channels as well. The book contains two supplements focussing on the red planet: “Creatures of Mars” is a comprehensive collection of Martian fauna and flora, “Wonders of the Martian Past” gives a detailed overview on the mysteries of Martian technology and artifacts.
Mars—a dying planet, still far from dead!
In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient sewers of Martian cities, underneath the dry dust of Mars’ surface, and in the wide open of the cloudless skies: the Martian flora and fauna thrive everywhere and have managed to adapt to even the most unfavorable of environments.
Expand the game’s atmosphere by including herds of grazing eegars, a lens beetle lamp, or a tasty krolik dish with all six legs still attached. Confront your players with challenging combat encounters with a teshuwaan, a dust kraken, or even the legendary white ape. Alternatively, add some flavor to your game by having the adventurers participate in a gashant race or ambush them with a Deimos crawler—the deadliest weapon of the Worm Cult. This sourcebook contains descriptions and stats for more than sixty Creatures of Mars, for every purpose imaginable!
Wonders of the Martian Past
The Mars of today is but a pale shadow of its former glory, where great technological marvels lie hidden in the sand, long forgotten by the native Martians. For Martian technology had already reached its lofty peak by the time human weapons technology had evolved to the stage of throwing stones at each other. But the slow death of the planet halted the march of Martian technology, and now the secrets of the ancient Martians lie forgotten as Martian civilization continues to decay.
Discover the many varied roles of Martian crystals: shoot mighty rays with fire lances, communicate across the void with pair stones, or have mind blowing experiences with Martian mind crystals. Encounter amazing Martian robots or find out how ancient Martian cities were powered by telluric currents. Discover the ancient history of the Canal Builders themselves, and uncover their darkest secrets!
The second part of this sourcebook is dedicated to the Wonders of the Martian Past and contains background information about the technological history of Mars as well as detailed descriptions of more than 20 aspects of ancient Martian technology. Also included are two adventures centered around Martian technology.”
A new adventure for Space: 1889, The Ether Calculator, is now available on DriveThruRPG as PDF.
Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel. The characters are invited to visit the Silesian Analytical Engine Productions facilities in Wroclaw where they are introduced to the innovative analytical engine ‘Ordination Fabricate OF 2001’, specially designed for operations in the ether.
For this purpose, the hosts are planning to test the ‘Old Fritz’, as they fondly call the machine, on board the ether zeppelin ‘Von Neumann’, where the analytical engine is supposed to break a calculating speed record and make the headlines of the world’s newspapers.
What starts out as a simple publicity event suddenly leads the adventurers right in the middle of a criminal investigation and then onto an action-loaded maiden voyage, with demanding tasks for all types of player characters. It requires skills in social interaction, a sharp mind, quick reflexes—but also accurate marksmanship.
The Appendix includes an elaborate article on analytical engines in the alternate universe of Space: 1889 and provides optional rules for using these unique artifacts in the game.
The Ether Calculator can be purchased as PDF for $6.00 on DriveThruRPG.
Following Venus, Mercury is next in line in the series of planet sourcebooks for Space: 1889. The book comprises 128 pages full of detailed descriptions of the planet, its fascinating yet life –threatening nature and the bold scientists and adventurers who dare to face the dangers that lure behind every corner. Also included is an adventure that will take you and your players on a Journey on the World River that will have your characters discover many prominent sites of Mercury – and uncover some of its mysteries.
Mercury is available on PDF for $ 16.99 on drivethru: Buy the Mercury sourcebook here.
A printed version of the Mercury sourcebook will also be available, we will keep you posted on our website as soon as we know the exact release date!
Mercury – excerpt from the blurb:
“Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong the previous assumptions about the planet had been.
Because even if the one side of Mercury is dominated by vast hot deserts with lakes filled with molten metals and the other side is a seemingly lifeless waste with its giant glaciers of ice and ammonia, there is still a small strip of land between these two extremes that thrives with life. This zone where the cold and hot sides meet always stays in the same twilight and at the same temperature—this is the realm of the mighty World River, which spans the whole planet and is a lifeline for the primeval fauna and flora on both river banks.
While the few human settlements and bases were all established along the World River, the main focus of the great powers and trading companies remains on the hostile areas of Mercury—because that is where the true riches of the innermost planet of the Solar System lie. Lakes of molten metal await their exploitation on the Hot Side, if only there were a way to mine them. Frozen gases on the Dark Side also promise great profits, despite all risks to life and limb. It is no wonder then that it’s not just scientists that come to Mercury, but also salesmen and prospectors, just as some inventors try to construct machines that would function in environments more life-threatening and hostile than anything known on Earth.
This supplement describes everything you need to know to have thrilling adventures on Mercury. Detailed descriptions of the three very different regions, information on inhabitants and visitors of Mercury, interesting locations, or alien (and not always animal) life—this sourcebook offers you a comprehensive survey of the planet.
To help you dive into this exciting world more easily, this book also includes an adventure concerning a race along the World River which lets you and your players explore large parts of Mercury during its course.
The alien and fascinating world of Mercury awaits you!”
Good News, everyone!
We have completed the revision of the Space 1889 Core Rulebook. We will update the PDF version for an improved role-playing experience, and there will also be another print run for the revised edition!
Furthermore, the Space 1889 Quickstarter has landed. Available for your enjoyment free of charge, this 24-page PDF contains abbreviated rules, a ready-to play adventure, as well as five archetypes to choose from.
Don’t wait any longer: A classic era of victorian-themed science fiction and heroic adventure awaits! Get it free of charge right here (or at DriveThruRPG), in our brand-new download section:
Download the Space 1889 Quickstarter