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Space:1889 – Adventure “The Strange Land” now available

 

The Space: 1889 adventure The Strange Land, written by Gareth Hanrahan, is now available in print!

“Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam.Hithe who shows the orphaned child off to entertain his curious guests during his illustrious dinner parties. Not only does Kime come from a foreign planet, he also has a most extraordinary talent: his lifting gland is rudimentarily functional, allowing him to levitate in the air – although exhausting him visibly.

At one of these dinner parties, the adventurers have the pleasure to meet this remarkable Martian. However, the boy disappears the same night and it is up to the player characters to search for him immediately. Their first trace leads them to a dubious travelling circus and in the end, the adventurers find themselves on the frontlines in the London dockworkers’s strike.

In part two, the player characters can choose to meet Kime again on Mars. Hired by a British officer in Parhoon, the adventurers are now involved in a conflict between the local potentate and the former orphan boy Kime who in the meantime has become a figurehead of the Martian canal workers. The British colonial power has, of course, its own interests.”

The Strange Land is now available for $10.99 / £7.99 in print at the Modiphius Shop or any other retailer! A PDF copy of the sourcebook can be acquired for $5.00 at our DriveThruRPG store.

The adventure is also available with Savage Worlds rules: The Strange Land (Savage Worlds edition) print version or PDF

New Space: 1889 PDF-Adventures: City at the Center of the Earth & two Savage Worlds Adventures

The new adventure City at the Center of the Earth by author Kieran Turley is now available as PDF.

Since inventors Edison and Armstrong set out on their first journey to Mars in 1870, mankind has been enthused by the worlds lying beyond the Ether, and nations and enterprises, inventors and explorers have ventured into the depths of space. German inventor Elke Eggers, however, has no interest in going up. Driven by her memories of the fantastic tales her grandfather Ansgar used to tell her about underground civilizations, she has dedicated her life to seeking ways to voyage underground and find the mysterious City at the Center of the Earth.
This adventure is set on Earth and—in particular—inside it. On an adventurous journey à la Jules Verne’s Journey to the Center of the Earth and in particular Edgar Rice Burrough’s Pellucidar novels, the characters join Elke Eggers in her giant Mole Drill, digging its way towards the Earth’s core. But sabotage and unknown threats make the voyage challenging and dangerous. Will they reach the mysterious city Elke Egger is convinced exists down there? And if so, which mysteries and secrets await the adventurers there? What creatures live in the gigantic caverns deep down in the center of the Earth? And, where do the inhabitants—and possibly even builders—of this ‘World beneath the World’ come from?
The adventurers can be of any nationality, even if the starting point of the journey is set in the German Empire. The events in this adventure challenge various character archetypes with tasks matching their expertise: Academics, Scientists, and Explorers are best suited for this endeavor, of course, but Engineers, Mechanics, or Soldiers will be useful as well.

Also, the two adventures Nocturne in the City of Lights and London Bridge has Fallen Down are now available with Savage Worlds rules (both PDF)!

 

All three adventures are now available as PDF for $5.00  via DriveThruRPG:

City at the Center of the Earth

Nocturne in the City of Lights (Savage Worlds)

London Bridge has Fallen Down (Savage Worlds)

Core Rules in stock again, Marvels of Mars and Dice Set now available

One reprint, one new supplement and the dice set are available now!

Core Rules Reprint

After being out of print for some time, the Space: 1889 Core Rulebook is finally in stock again!

 

Marvels of Mars

Furthermore, the 80-page source book Marvels of Mars is now available via normal retail channels as well. The book contains two supplements focussing on the red planet: “Creatures of Mars” is a comprehensive collection of Martian fauna and flora, “Wonders of the Martian Past” gives a detailed overview on the mysteries of Martian technology and artifacts.

Marvels of Mars is now available for $20.99 / £15.99 in print at the Modiphius Shop or any other retailer! A PDF copy of the sourcebook can be acquired at our DriveThruRPG store.

Creatures of Mars

Mars—a dying planet, still far from dead!
In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient sewers of Martian cities, underneath the dry dust of Mars’ surface, and in the wide open of the cloudless skies: the Martian flora and fauna thrive everywhere and have managed to adapt to even the most unfavorable of environments.
Expand the game’s atmosphere by including herds of grazing eegars, a lens beetle lamp, or a tasty krolik dish with all six legs still attached. Confront your players with challenging combat encounters with a teshuwaan, a dust kraken, or even the legendary white ape. Alternatively, add some flavor to your game by having the adventurers participate in a gashant race or ambush them with a Deimos crawler—the deadliest weapon of the Worm Cult. This sourcebook contains descriptions and stats for more than sixty Creatures of Mars, for every purpose imaginable!
Wonders of the Martian Past

The Mars of today is but a pale shadow of its former glory, where great technological marvels lie hidden in the sand, long forgotten by the native Martians. For Martian technology had already reached its lofty peak by the time human weapons technology had evolved to the stage of throwing stones at each other. But the slow death of the planet halted the march of Martian technology, and now the secrets of the ancient Martians lie forgotten as Martian civilization continues to decay.
Discover the many varied roles of Martian crystals: shoot mighty rays with fire lances, communicate across the void with pair stones, or have mind blowing experiences with Martian mind crystals. Encounter amazing Martian robots or find out how ancient Martian cities were powered by telluric currents. Discover the ancient history of the Canal Builders themselves, and uncover their darkest secrets!
The second part of this sourcebook is dedicated to the Wonders of the Martian Past and contains background information about the technological history of Mars as well as detailed descriptions of more than 20 aspects of ancient Martian technology. Also included are two adventures centered around Martian technology.”

 

Dice Set

Also available now for Space: 1889: The Ubiquity Dice Set!
This set includes 9 eight-sided dice for use with any roleplaying game that uses the Ubiquity rules. There are three different colours and each colour features three times in the set. The bronze dice count as one die, while the silver dice count as two dice and the golden dice count as three dice when playing any Ubiquity game.
Get your Dice Set now for $15.99 / £11.99 at the Modiphius Shop or any other retailer!

New Space: 1889 PDF-Adventure – The Ether Calculator

A new adventure for Space: 1889, The Ether Calculator, is now available on DriveThruRPG as PDF.

Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel. The characters are invited to visit the Silesian Analytical Engine Productions facilities in Wroclaw where they are introduced to the innovative analytical engine ‘Ordination Fabricate OF 2001’, specially designed for operations in the ether.

For this purpose, the hosts are planning to test the ‘Old Fritz’, as they fondly call the machine, on board the ether zeppelin ‘Von Neumann’, where the analytical engine is supposed to break a calculating speed record and make the headlines of the world’s newspapers.

What starts out as a simple publicity event suddenly leads the adventurers right in the middle of a criminal investigation and then onto an action-loaded maiden voyage, with demanding tasks for all types of player characters. It requires skills in social interaction, a sharp mind, quick reflexes—but also accurate marksmanship.

The Appendix includes an elaborate article on analytical engines in the alternate universe of Space: 1889 and provides optional rules for using these unique artifacts in the game.

The Ether Calculator can be purchased as PDF for $6.00 on DriveThruRPG.

Space: 1889 Mercury Sourcebook – PDF available now

Following Venus, Mercury is next in line in the series of planet sourcebooks for Space: 1889. The book comprises 128 pages full of detailed descriptions of the planet, its fascinating yet life –threatening nature and the bold scientists and adventurers who dare to face the dangers that lure behind every corner. Also included is an adventure that will take you and your players on a Journey on the World River that will have your characters discover many prominent sites of Mercury – and uncover some of its mysteries.

Mercury is available on PDF for $ 16.99 on drivethru: Buy the Mercury sourcebook here.

A printed version of the Mercury sourcebook will also be available, we will keep you posted on our website as soon as we know the exact release date!

Mercury – excerpt from the blurb:

“Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong the previous assumptions about the planet had been.

Because even if the one side of Mercury is dominated by vast hot deserts with lakes filled with molten metals and the other side is a seemingly lifeless waste with its giant glaciers of ice and ammonia, there is still a small strip of land between these two extremes that thrives with life. This zone where the cold and hot sides meet always stays in the same twilight and at the same temperature—this is the realm of the mighty World River, which spans the whole planet and is a lifeline for the primeval fauna and flora on both river banks.

While the few human settlements and bases were all established along the World River, the main focus of the great powers and trading companies remains on the hostile areas of Mercury—because that is where the true riches of the innermost planet of the Solar System lie. Lakes of molten metal await their exploitation on the Hot Side, if only there were a way to mine them. Frozen gases on the Dark Side also promise great profits, despite all risks to life and limb. It is no wonder then that it’s not just scientists that come to Mercury, but also salesmen and prospectors, just as some inventors try to construct machines that would function in environments more life-threatening and hostile than anything known on Earth.

This supplement describes everything you need to know to have thrilling adventures on Mercury. Detailed descriptions of the three very different regions, information on inhabitants and visitors of Mercury, interesting locations, or alien (and not always animal) life—this sourcebook offers you a comprehensive survey of the planet.

To help you dive into this exciting world more easily, this book also includes an adventure concerning a race along the World River which lets you and your players explore large parts of Mercury during its course.

The alien and fascinating world of Mercury awaits you!”

New Quickstarter for Space 1889!

Good News, everyone!

We have completed the revision of the Space 1889 Core Rulebook. We will update the PDF version for an improved role-playing experience, and there will also be another print run for the revised edition!

Furthermore, the Space 1889 Quickstarter has landed. Available for your enjoyment free of charge, this 24-page PDF contains abbreviated rules, a ready-to play adventure, as well as five archetypes to choose from.

Don’t wait any longer: A classic era of victorian-themed science fiction and heroic adventure awaits! Get it free of charge right here (or at DriveThruRPG), in our brand-new download section:

Download the Space 1889 Quickstarter

CONTACT: Kickstarter for the printed English version

For years, German role playing gamers have worked tirelessly to defend Earth from countless alien invasions – using CONTACT, the Tactical Alien Defence Roleplaying Game. But the threat from beyond our world has become too great, and the alien defence organization OMEGA needs new recruits from all around the globe. It is up to you to help defend Earth from the alien menace – so join up now! Help us fund a printed English version of our roleplaying game CONTACT by supporting our Kickstarter project that has been launched today!

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In CONTACT, players take on the role of OMEGA members that counter the alien threat wherever it arises. The highly tactical game, using its own ruleset known as CONTACT Kore, focuses not only on fighting aliens face to face but also features game mechanics for vehicle combat, scientific research based on salvaged alien technology and base management as well as expansion. The core rulebook features everything that is needed for countless hours of fun on Earth of the near future – no additional material is needed!

CONTACT has been thriving in Germany since the original release of the core rulebook in 2012 and so far three supplements, four stand-alone adventures and a soundtrack CD have been released in physical format. The core rulebook has already been translated into English and has been available via DriveThruRPG in PDF format for about two months (but is available for a reduced price via the Kickstarter project).

If you want to have a sneak peek into CONTACT you might want to try our free quickstart rules that are available via DriveThruRPG as well or the preview pages that can be assessed via the PDF product page. For more information just visit our Kickstarter project and join up today!

 

It’s Christmas in July on DriveThruRPG – 25% off!

DriveThruRPG have started their big summer sale “Christmas in July”! In this sale, you can purchase numerous Clockwork Publishing PDFs for a reduced price. Just visit our publisher page to see what’s on.

Here is a list of all our products that are part of the sale:

You have about 3 days until the sale ends, so we would recommend to decide quickly! Head right over to DriveThruRPG here: Clockwork Publishing DriveThru page

CONTACT – now available in English!

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Are you the type to ask too many questions? Are you infamous for being over-prepared for any situation you encounter? Do people marvel at your outside-the-box thinking and inventiveness? Could you be a scientific genius, an athlete, a mastermind of espionage? Or, do you just excel at crushing your opponents with unrelenting force?

If you answered YES to more than one of these questions, then you’re about to experience the ride of your life and live long enough not to be allowed to tell the tale.

The year is 2047 A.D., and a secret agency called OMEGA has just recruited you into their ranks of international operatives: soldiers, scientists, spooks, bureaucrats and diplomats, from around the world, all of whom who have already caught a faint glimpse of the impending doom.

Technology has evolved. War has evolved. Unfortunately, trapped in the human condition, Earth’s dominant species hasn’t. People from all walks of life are still puzzled in the face of a threat that’s overshadowed human history for millennia, eluding their grasp, and always lurking beneath layers of lies and deceit.

In this politically-charged future, you will pit your wits and resources against multiple hostile extraterrestrial factions while trying to put an end to the domestic dangers of human lunacy and corporate greed. Enter a vibrant world of UFO madness, mystery, and cutting-edge technology… if you have what it takes to be the last line of defense for your entire planet.

It is time to change the game.

Command. Research. Fight Back.

CONTACT – Tactical Alien Defense Role Playing Game

Available at DriveThruRPG!

http://www.drivethrurpg.com/product/185975/CONTACT–Tactical-Alien-Defense-RolePlaying-Game

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Finally available in English, CONTACT is a full-blown, standalone science fiction tabletop role-playing game, authored by Robert Hamberger. It comes with its own custom point-based action combat mechanics, and uses percentile dice for most in-game resolutions. More in-depth game mechanics, such as advanced combat tactics and vehicular fighting, are handled in a modular fashion so that the game can be kept to a minimum amount of complexity for casual gamers. Advanced players will enjoy the added blend of comprehensive strategy and simulation elements such as research and development.

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The English language core rulebook is a high-resolution, full color PDF, containing 290 pages of illustration, a hyper-linked index, and other interactive functions which will take you anywhere you need in the blink of an eye. CONTACT has been beautifully illustrated by the prolific U.S. / New Zealand artist Anthony “ACS” Scroggins. This digital product contains everything you will need in order to play the game, including such extras as background information on the game world, an introductory campaign, sample hero characters, assorted sinister alien archetypes, and loads of kick-ass military hardware.

Enjoy!

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Now available: Space 1889 – Marvels of Mars

Marvels of Mars, a new supplement for the Ubiquity version of Space: 1889, is now avaiMarvels of Marslable on DriveThruRPG.

Marvels of Mars is an 80-page sourcebook containing two supplements: Creatures of Mars, a martian Bestiary providing information and stats for about 50 creatures, and Wonders of the Martian Past, a sourcebook about ancient martian technology.

If you have ever wondered what strange creatures and pieces of technology can be found on Mars, this is the book for you.

Marvels of Mars can be purchased for $9.99 on DriveThruRPG.